To start TexturePaint select the TexturePaint icon
in the 3DWindow Header.
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TexturePaint needs a textured object to work. See Section 25.3. You also need to unpack a packed texture first (see Section 25.3.5). |
Enter the Paint/FaceButtons to see the sampled color.
Here you can also find more options to control TexturePaint:
The active color used for painting.
The extent to which the color covers the underlying texture.
The size of the brush.