25.2. TexturePaint

To start TexturePaint select the TexturePaint icon in the 3DWindow Header.

Note

TexturePaint needs a textured object to work. See Section 25.3. You also need to unpack a packed texture first (see Section 25.3.5).

You can now paint on the texture of the object while holding the LMB. RMB will sample the color located under the mouse pointer.

Enter the Paint/FaceButtons to see the sampled color. Here you can also find more options to control TexturePaint:

R, G, B (NumSli)

The active color used for painting.

Opacity (NumSli)

The extent to which the color covers the underlying texture.

Size (NumSli)

The size of the brush.