Uranium
Application Framework
Loading...
Searching...
No Matches
UM.View.SelectionPass.SelectionPass Member List

This is the complete list of members for UM.View.SelectionPass.SelectionPass, including all inherited members.

__init__(self, width, height, SelectionMode mode=SelectionMode.OBJECTS) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
_default_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_dropAlpha(self, color) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_enabled (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_face_mode_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_face_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_fbo (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_getFaceId(int pixel) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotectedstatic
_getNodeColor(self, node) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_gl (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_height (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_ignore_unselected_objects (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_isInSelectedGroup(self, "SceneNode" node)UM.View.SelectionPass.SelectionPassprotected
_mode (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_name (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_onActiveToolChanged (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_onActiveToolChanged(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_output (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_priority (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_renderer (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_scene (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_tool_handle_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_updateRenderStorage(self) (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_width (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
bind(self)UM.View.RenderPass.RenderPass
getFaceIdAtPosition(self, x, y)UM.View.SelectionPass.SelectionPass
getFacesIdsUnderMask(self, "QImage" mask, int x, int y) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
getIdAtPosition(self, x, y)UM.View.SelectionPass.SelectionPass
getIdAtPositionFaceMode(self, x, y)UM.View.SelectionPass.SelectionPass
getName(self)UM.View.RenderPass.RenderPass
getOutput(self)UM.View.RenderPass.RenderPass
getPriority(self)UM.View.RenderPass.RenderPass
getSize(self) (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPass
getTextureId(self)UM.View.RenderPass.RenderPass
isEnabled(self) (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPass
MaximumPriority (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassstatic
release(self)UM.View.RenderPass.RenderPass
render(self)UM.View.SelectionPass.SelectionPass
renderFacesMode(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
renderObjectsMode(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
setEnabled(self, bool enabled) (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPass
setIgnoreUnselectedObjects(self, ignore_unselected_objects) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
setSize(self, int width, int height)UM.View.RenderPass.RenderPass