Relevant to Blender v2.31
<camera name="Camera" resx="1024" resy="576" focal="1.015937">
<from x="0.323759" y="-7.701275" z="2.818493"/>
<to x="0.318982" y="-6.717273" z="2.640400"/>
<up x="0.323330" y="-7.523182" z="3.802506"/>
</camera>
Name: Name of the camera.
resx: Horizontal resolution
(rendered image width in pixels).
resy: Vertical Resolution
(rendered image height in pixels).
res: Resolution of the
shadowmap (only for volumetric shadows by now).
focal: Field of View.
Equivalent to lens length in real world camera - 1.093 is roughly
35mm, 6.25 is roughly 200mm.
from: Position of the
camera.
to: Target of the camera.
up: Camera's 'Up Vector' - defines what is
considered the 'up' direction of the camera.