[WML-Source: ImageWindow.wml][TOC][Part00]
[chapter]
[section]The ImageWindow
[subsection]ImageHeader
[point]WindowType (IconMenu)
As with every window header, the first button allows you to set the type of window.
[point]Full Window (IconTog)
Maximise the window, or return to the previous window display size; return to the previous screen setting. HotKey: (ALT-)CTRL+UPARROW
[point]Home (IconBut)
The picture is displayed completely, centred in the window. HotKey: HOMEKEY.
[point]Square UV-polygons (IconTog)
This option keeps the UV polygons square while UV-texturing
[point]Clip UV with imagesize (IconTog)
Limits the UV-polygons to the imagesize
The Image blocks can be specified using the DataButtons.
[point]Image Browse (MenuBut)
Select an Image from the list provided.
[point]IM: (TextBut)
Give the current Image a new and unique name. After the new name is entered, it is displayed in the list alphabetically.
[point]Load (But)
Load a new Image. A FileSelect asks you to specify what file.
[point]Replace (But)
Replace the picture in the current Image block with a new one.
[point]Tile (IconTog)
Sets the image to tile mode. This way you can make a
repeating pattern with a small part of an image. With SHIFT-LeftMouse
you indicate which part of the image should be used.
[point] PartsX and PartsY (NumBut)
Defines the dimension of the tile mode. Currently only 4x4 is implemented.
[point] Anim (IconTog)
Enables the texture-animation.
[point] Animation start and end (NumBut)
Controls the start and end of the texture-animation.
[point] Cycle (IconTog)
Switches between one-time and cyclic play.
[point]Lock (IconTog)
When activated, changes made in the ImageWindow are shown in realtime
in the 3DWindows.
[subsection]ImageWindow
Images in Blender are also DataBlocks. The ImageWindow is used for
visualisation and UV-texturing of realtime-modells.
The use of the mouse and HotKeys is:
[point]MiddleMouse (hold-move)
Translate the view.
[point]PAD_MINUS, PAD_PLUS
Zoom in, zoom out.
[point]HOMEKEY
The picture is displayed completely, centred in the window.
[point]CTRL+N
Replace Image Names. A menu asks you to enter an old and a new file
name. All file names for Images with the old name or a name which
starts with corresponding characters are replaced by the new name.
This utlility is especially useful for changing directories.
Example: "old" = /data/, "new" = /pics/textures/. The file name
"/data/marble.tga" is replaced by "/pics/textures/marble.tga".
-cw-
Last modified: Tue Oct 24 14:55:49 CEST 2000